Improbable Chamber
- Attempt to beat the chamber's test by winning 20 fights turn based RPG style, and resetting all levels and items at the end roguelike style
- Meant to be a demo of features of the much longer Impossible Cave
- But also its own game with a unique challenge and several unique items
- Very random. Winning is tricky but possible. The only unlocks involve finishing runs, win or lose
- Will not receive any major updates (unless it does)
credits:
- Main developer (game content, writing, number crunching), some sfx: Derek Allsup / S1x
- Select map / overworld art by: Valigarmander, Spritedude, S1x
- Select enemy art: ArcanaXIX, Spritedude, Liz Wimmer, S1x
- Many SFX: ArcanaXIX
- Music tracks: ArcanaXIX, monstrman, ZeroJanitor, Erin K
- Plugins (copied from the cave, some may go unused here):
"ARP_TitleCommandExit" - Atreyo Ray
"Disable Map Regen" - Trihan
YEP Core Engine, Battle Engine Core, Base Troop Events, Buffs & States Core, Element Score, Skill Core, Keyboard Config, External Links - Yanfly Engine Plugins
"BattleEngineFix" - Kemezryp, Caethyril
SRD_GameUpgrade, SuperToolsEngine, TitleCommandCustom, HUDMaker - SumRndmDDe
TraitsExtensionBundle - Moogle_X
GALV_EventStartTypes, GALV_EventSpanwer, GALV_VisualNovelChoices - Galv
CGMV_Core, CGMV_Encyclopedia - Casper Gaming
| Updated | 19 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | s1xplus |
| Genre | Role Playing |
| Made with | RPG Maker |
| Tags | Roguelike, RPG Maker, RPG Maker MV |
| Content | No generative AI was used |
Development log
- What is a demo (of the cave)19 days ago

Comments
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I randomly decided to give the game a chance while scrolling for some RPG Maker games out of curiosity.
I didn't really know what to expect for certain, but after playing for like an hour, I will say: This is both silly and fun.
And by silly I mean both in terms of visuals and gameplay, like, they are both so random that it makes you question what's even going on.
The gameplay is pretty fresh, at least for me. I liked that there was some progress gained over time(equipment, skills) and some combos of sorts?
(Also forgot, music was pretty cool too).
That said, if there are some things that I wish were improved upon:
- While in combat, it feels a bit difficult to tell who's currently performing an action(I mean after you select a skill to use).
It doesn't help that the battle log goes by pretty fast.
- This might just be me, but I would really love it if turns were inputted individually instead of at once.
Actor gets a turn -> acts -> then next ally or enemy gets a turn -> and so on...
(Could also be a solution to the previous point, technically)
(Of course, this is just a suggestion).
- I kind wish of my 3 other buddies could use more equipments in general
(Mostly so that I don't solely focus on my own character all the time).
On my first attempt, I didn't make all that far(especially since I wasn't sure if the "Demo Disc" let me escape from battle or not(I died using it), that's on me).
On my second attempt, I made it all the way to fight no. 13, before I kind of got stuck from my lack of MP.
(I couldn't use my healing skill, nor could i go for the Spade skill which dealt lots of damage).
Overall this was a fun and unique experience!
Good job!
"gaming cinema, that was"
more like dying in *this* was gaming cinema. 10/10
[ FYI - for some reason I got stuck on a "now loading" screen before one of the fights? I had to restart, and the next time everything loaded fine, so idk. I recommend occasional saves just in case ]