Impossible Cave 0.3 detailed changes


New additions since version 0.2

- The cave now extends past the second boss, going down to floor 60. Within these new floors, there are 24 new regular treasures, 6 new rare treasures, 15 new enemies, and a mysterious third boss said to be where monsters originate from.
- Instead of fixed skills at the start, companions now start with 5 random skills picked from a pool of 30. They can learn more skills, also randomly, through using a new item called the Companion Capsule that certain cave enemies drop. Several new skills have been added this way. Enemies know some of them too, though!
- Added Mana Gems. They sometimes can be found on the walls of the cave and recover some of your party's MP, but if you get greedy, they can backfire on you...
- Added the Exit Room when you lose a cave run, where you get to check a few things before warping back to the lobby. Also made the cave loss event funnier
- Added a place you are sometimes "accidentally" warped to from the exit room instead of the lobby
- Added the Achievement Room, which gives you permanent awards for doing certain things. More are coming soon!
- Added new art and music made by friends and myself, swapped which music tracks plays on which floors, and swapped out some sound effects. There are no more enemies using default images! Also, icons for the state of auras are now different than the skill icons
- Made some minor edits to the UI. Enjoy the non-default font!

Other Changes

- Some maps of the cave floors have been slightly altered so that you can always fully see locked areas. Previous floors with locks that had nothing behind them now should have something behind them (or at least a chance to)
- Many many existing skills, items and enemies have had slight adjustments. Generally, non-aura skills are more expensive, all enemies have more MP to be able to cast those non-aura skills, and enemies from floors 21 to 39 have less HP due to no longer being the final enemies
- Brutal Cave and Impossible Cave modes will not be offered on this version.  They can still technically be played with dev cheats, but I have more interesting plans for them that I haven't implemented in this version. They will likely return in either the next major update or a minor update to 0.3, depending on what I end up prioritizing. 

Files

Impossible Cave 0.3.zip 179 MB
Oct 28, 2023

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Comments

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Really excited to check out 0.3 there's a lot of intriguing stuff here