0.5.1 critical fix update
The cave's main page has now been given an emergency update that I figured is not something I want to wait until the next major update to deploy. As a bonus, you can get some of the little things I've already added.
- Solved a situation that was causing the cave to eat more and more memory when transitioning from scene to scene (hopefully)
- Many enemies now do a subtle breathing or floating loop when facing them in the battle screen. Some still like to stay perfectly still; that's just how they roll
- Every 5 or so floors, a Candy Converter monitor will turn any red chest weapon or armor you have 4 or more of into a special consumable called a Duplicandy. Duplicandies give a permanent boost to a random stat of a random companion. If you are (un)lucky enough to get 4 copies of a high tier item, you get even more candies at once
- The skill gained from the Lab Lead Card rare item now does what it was intended to do, instead of... nothing. Whoopsie
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Impossible Cave
The cave has shifted again. Can you beat it this time?
Status | In development |
Author | s1xplus |
Genre | Role Playing |
Tags | Roguelike, RPG Maker |
More posts
- Impossible Cave 0.6 detailed changes54 days ago
- Impossible Cave 0.5 detailed changesJul 14, 2024
- Impossible Cave 0.4.1 Super Important ChangesApr 02, 2024
- Impossible Cave 0.4 detailed changesFeb 20, 2024
- Impossible Cave Concept Test VersionsJan 17, 2024
- Impossible Cave 0.3 detailed changesOct 28, 2023
- Impossible Cave Initial Project: The Game That Never WasOct 10, 2023
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