Impossible Cave 0.6 detailed changes


- Added the home base for the adventurer. After you earn 400 lifetime Points, you (and only you!) will be able to travel to this special area. You can check in there before the next run for small bonuses
- You can earn decorations in the home base in a variety of ways:
-- After you have earned the home base, you can open a purple chest at the end of each cave run to earn a random decoration for the inside or outside. If you would roll a duplicate decoration, you instead earn bonus points. To help get "duplicates" less often, the better you do in your cave run, the more reroll attempts the chest does
-- Clocks are awarded upon beating the cave on various difficulties (or beating the first boss on the hardest mode), as well as winning a cave run in under 7/6/5/4/3/2 hours. Times may be adjusted later based on player data (noting scores/times and telling me is very very appreciated!)
-- Certain special decorations are unlocked by entering a specific 5 digit "dimensional code" at the home base. These codes will never be found within the game. Where else could they be? :)
- The sequence for starting a cave run has a few more bells and whistles. The player's very first run has a slightly different sequence
- Changed the first floor so that instead of getting your starting ring for free, you now have to fight a new character for it called Little Blorb. They will use the ring's abilities against you, and possibly wipe you out instantly on the harder modes. Also, if they use Hearts, they have a special move to still remain a threat...
- Added healing tiles on certain floors that will fully restore your party's HP. Some of them have replaced chests with healing potions on boss floors
- Added a background for the first floor, with more planned in future versions
- Swapped in a new enemy called "Nothing Burger" to replace a palette swap enemy. Stats and moves remain the same
- Companions have had their colors swapped around to match the other characters better
- The rest of the party now does not follow you on the map screens of the cave, to prevent situations where enemy sprites can not touch you
- Changed the battle music from floor 80 onwards
- Changed the formerly empty areas of the title screen
- Changed the exit room's "go back to lobby" tile
- Tiny power adjustments for both players and enemies and their skills, all with the goal to make it slightly faster for both sides to destroy each other
- Lobby staff borrowed some of the home base decorations and put them in the lobby rooms
- On the start of a new game, ...something... asks you a couple questions, then poofs away

Files

Impossible Cave 0.6.zip 270 MB
79 days ago

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